import 'evaluate.dart';

class Yardstick {
  Map<VectorRating, double> _marks;

  double get high => _marks[VectorRating.High];

  double get better => _marks[VectorRating.Better];

  double get normal => _marks[VectorRating.Normal];

  double get fault => _marks[VectorRating.Fault];

  double get low => _marks[VectorRating.Low];

  Yardstick(this._marks);
}
